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    <title>WebInterface.org</title>
    <link>https://webinterface.org/en/</link>
    <description>Plain notes on drawing, print, photographs, computer pictures, solid models, and SVG.</description>
    <language>en</language>
    <lastBuildDate>Sun, 25 Oct 2026 12:00:00 +0000</lastBuildDate>
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      <title>Were VR graphics ahead of their time?</title>
      <link>https://webinterface.org/en/were-vr-graphics-ahead-of-their-time.html</link>
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      <pubDate>Mon, 26 Oct 2026 12:00:00 +0000</pubDate>
      <description>In 1994 a headset frame needed more polygons and less lag than the machines had. By 1999 the processors had caught the polygon rate.</description>
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      <title>Files that hold a three-dimensional model</title>
      <link>https://webinterface.org/en/files-that-hold-a-model.html</link>
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      <pubDate>Thu, 22 Oct 2026 12:00:00 +0000</pubDate>
      <description>A practical list of 3D file formats with a published standard, the ones still being written, and the older formats people still meet.</description>
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      <title>Ray tracing</title>
      <link>https://webinterface.org/en/ray-tracing.html</link>
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      <pubDate>Sun, 11 Oct 2026 12:00:00 +0000</pubDate>
      <description>How a ray finds the first surface, and how the 2010 OptiX engine splits that search into a few GPU programs, with no built-in light.</description>
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    <item>
      <title>Compressing a still picture</title>
      <link>https://webinterface.org/en/still-image-compression.html</link>
      <guid isPermaLink="true">https://webinterface.org/en/still-image-compression.html</guid>
      <pubDate>Mon, 28 Sep 2026 12:00:00 +0000</pubDate>
      <description>Lossy and lossless ways to shrink a still picture: palettes, chroma, JPEG&#x27;s 8 by 8 cosine transform, and the wavelets that followed.</description>
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      <title>SVG on the page, the phone, and the press</title>
      <link>https://webinterface.org/en/svg-on-the-page.html</link>
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      <pubDate>Tue, 09 Jun 2026 12:00:00 +0000</pubDate>
      <description>How browsers came to draw SVG, what the mobile profiles were for, how SVGZ compression works, and why an uploaded SVG is not just a picture.</description>
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      <title>What an SVG file contains</title>
      <link>https://webinterface.org/en/what-an-svg-file-contains.html</link>
      <guid isPermaLink="true">https://webinterface.org/en/what-an-svg-file-contains.html</guid>
      <pubDate>Wed, 15 Apr 2026 12:00:00 +0000</pubDate>
      <description>Paths, shapes, text, paint, gradients, clipping, filters, links, scripts, and animation: the pieces the SVG specification actually defines.</description>
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      <title>Light, materials, and the rendered picture</title>
      <link>https://webinterface.org/en/light-materials-and-the-rendered-picture.html</link>
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      <pubDate>Thu, 26 Feb 2026 12:00:00 +0000</pubDate>
      <description>Rasterization, ray tracing, path tracing, materials, and the later methods that rebuild a scene from photographs or from a written prompt.</description>
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      <title>Building a model and setting it in motion</title>
      <link>https://webinterface.org/en/building-a-model.html</link>
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      <pubDate>Thu, 29 Jan 2026 12:00:00 +0000</pubDate>
      <description>Vertices, polygons, scans, keyframes, inverse kinematics, and the difference between a modeler built for pictures and software built for manufacture.</description>
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      <title>Flat pictures: pixels, sprites, and vectors</title>
      <link>https://webinterface.org/en/flat-pictures.html</link>
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      <pubDate>Tue, 09 Dec 2025 12:00:00 +0000</pubDate>
      <description>Two-dimensional computer graphics, pixel art, sprites, and the practical difference between a grid of pixels and a list of shapes.</description>
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      <title>Pictures that only look deep</title>
      <link>https://webinterface.org/en/pictures-that-only-look-deep.html</link>
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      <pubDate>Sat, 08 Nov 2025 12:00:00 +0000</pubDate>
      <description>A picture can look solid without a 3D model behind it. Photorealistic flat art, filters, isometric games, and what people mean by 2.5D.</description>
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      <title>Three-dimensional computer graphics</title>
      <link>https://webinterface.org/en/three-dimensional-computer-graphics.html</link>
      <guid isPermaLink="true">https://webinterface.org/en/three-dimensional-computer-graphics.html</guid>
      <pubDate>Fri, 24 Oct 2025 12:00:00 +0000</pubDate>
      <description>A 3D picture starts as geometric data, usually shown afterwards on a flat screen. The model, the scene, and the three jobs that turn one into the other.</description>
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      <title>Scalable Vector Graphics</title>
      <link>https://webinterface.org/en/scalable-vector-graphics.html</link>
      <guid isPermaLink="true">https://webinterface.org/en/scalable-vector-graphics.html</guid>
      <pubDate>Thu, 18 Sep 2025 12:00:00 +0000</pubDate>
      <description>SVG is an open text format for flat drawings, worked out at the W3C after six competing proposals. A short history of the versions.</description>
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    <item>
      <title>When computer pictures became ordinary</title>
      <link>https://webinterface.org/en/when-computer-pictures-became-ordinary.html</link>
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      <pubDate>Tue, 02 Sep 2025 12:00:00 +0000</pubDate>
      <description>Toy Story, the home 3D card, the uncanny valley, and the long argument between drawn frames and pictures computed while you watch.</description>
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    <item>
      <title>From the lab to the desk</title>
      <link>https://webinterface.org/en/from-the-lab-to-the-desk.html</link>
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      <pubDate>Thu, 14 Aug 2025 12:00:00 +0000</pubDate>
      <description>Utah, shading, the arcade, the first graphics chips, and the film work of the 1970s and 1980s, up to the point where a desk machine could join in.</description>
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    <item>
      <title>From a model to a pixel</title>
      <link>https://webinterface.org/en/from-a-model-to-a-pixel.html</link>
      <guid isPermaLink="true">https://webinterface.org/en/from-a-model-to-a-pixel.html</guid>
      <pubDate>Sun, 06 Jul 2025 12:00:00 +0000</pubDate>
      <description>Pixels, primitives, rendering, projection, shading, texture, aliasing, and volume rendering, in the sense those words have in computer graphics.</description>
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    <item>
      <title>Where graphics are put to use</title>
      <link>https://webinterface.org/en/where-graphics-are-put-to-use.html</link>
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      <pubDate>Wed, 11 Jun 2025 12:00:00 +0000</pubDate>
      <description>Pictures in business, advertising, politics, textbooks, film, and on the early web, and how graphic design is taught.</description>
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      <title>The first displays</title>
      <link>https://webinterface.org/en/the-first-displays.html</link>
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      <pubDate>Wed, 21 May 2025 12:00:00 +0000</pubDate>
      <description>From the Braun tube and Whirlwind to Sketchpad, Spacewar, and the founding of Evans and Sutherland. Computer pictures before they were common.</description>
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    <item>
      <title>What computer graphics is</title>
      <link>https://webinterface.org/en/what-computer-graphics-is.html</link>
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      <pubDate>Tue, 08 Apr 2025 12:00:00 +0000</pubDate>
      <description>Computer graphics is the making and handling of pictures with a computer. What the phrase covers, who first used it, and where the pictures show up.</description>
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    <item>
      <title>Charts, maps, photographs, and working drawings</title>
      <link>https://webinterface.org/en/charts-maps-photographs-drawings.html</link>
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      <pubDate>Fri, 28 Mar 2025 12:00:00 +0000</pubDate>
      <description>Graphs, diagrams, symbols, maps, photographs, and engineering drawings, and the point at which a picture becomes numbers on a machine.</description>
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    <item>
      <title>Drawing, etching, and the printed line</title>
      <link>https://webinterface.org/en/drawing-etching-and-the-printed-line.html</link>
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      <pubDate>Sun, 02 Mar 2025 12:00:00 +0000</pubDate>
      <description>How a drawing is made, how a plate is etched, and what people mean by line art and by an illustration that serves a text.</description>
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    <item>
      <title>What a graphic is</title>
      <link>https://webinterface.org/en/what-a-graphic-is.html</link>
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      <pubDate>Fri, 17 Jan 2025 12:00:00 +0000</pubDate>
      <description>A graphic is a picture or a design on some surface, made to inform, illustrate, or entertain. Where the word came from, and what it still covers.</description>
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